FORCED: Slightly Better Edition

About FORCED: Slightly Better Edition: Forced is a challenging one- to four-player co-op arcade action RPG with puzzle and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight to the death, all the while attempting to win your freedom. Initially had Forced Showdown but now only has there Developer Steam FORCED: Slightly Better Edition + Minion Masters Voidborne Onslaught DLC FREE - RedFlagDeals.com Forums Rotate image Save Cancel. I got FORCED as it come out with the OST. Is there anything new in the FORCED Slightly Better Deluxe Edition Content? دانلود بازی FORCED Slightly Better Edition برای PC بازی جدیدی در سبک اکشن و ماجرایی می باشد که در سال 2013 توسط BetaDwarf ساخته و برای کامپیوتر عرضه شده است.

Arena-based games have grown in popularity lately, mainly due to the rise of the MOBA. Back in 2013 BetaDwarf released Forced, an arena-based action RPG with a slight puzzle mechanic. Two years later, the “Slightly Better Edition” release hits PS4 and, quite frankly, it begs the question of how bad the original version was if this is supposed to be better.

You begin as a practically naked bald man, with the story telling us he was branded at birth and that means he had to climb down a pit in order to fight monsters for…you know what? It doesn’t matter. The story is paper-thin and barely even justifies the game’s existence. Billed as an action RPG, Forced doesn’t really offer any roleplaying whatsoever, but that doesn’t mean it offers no customisation.

Your standard, unimaginatively designed character does have four classes to choose from, each with their own look, and you can switch between them in the hub world. If you’re struggling with the slow barbarian’s hammer, try some ranged combat with the bow instead, you’re not tied down to any one choice. Each of the four classes (the other two contain a disc that can be thrown, and a pair of fast blades) have their own unique abilities that are unlocked as you level up, and can be assigned to the other shoulder buttons. The game encourages you to experiment with the different classes but there’s very little to differentiate them, even their special moves offer similar effects in battle.

The combat itself is standard hack and slash fare, only with twin-stick shooter controls giving you the ability to strike in any direction, no matter which direction you’re moving. It’s incredibly clunky though, with slow animation and poor hit detection, made worse by the enemies often overwhelming you – usually as a result of poor design rather than a fault of the player.

The game essentially tells you at the beginning that playing alone will result in you dying a lot, which makes you wonder why it even gives you the option to play single player at all. Dark Souls warned you that you would die, but its clever design gave you the tools to learn the game and eventually overcome its challenge, and it never felt unfair or badly designed. Forced is essentially the opposite of that, locking its helpful tools behind higher levels, and its basic design offers no aid whatsoever. It just feels lazy.

Forced does offer something a little different by way of your orb companion, at least. Pressing square will move the orb to your location, which is essential for the puzzles as they usually involve moving the orb over a specific trigger to open a door or destroy certain objects. Used with more imagination, this mechanic could have improved the game a huge amount, but its puzzles become repetitive after only a couple of levels. The camera is a huge obstacle during these puzzles, as the top-down view refuses to zoom out enough for you to move the orb and character around properly whilst keeping them both in view – when enemies are thrown into the mix you often find yourself being attacked by creatures you can’t even see, due to the struggling camera.

Even the visual design is painfully average. The various areas offer very little beyond the change from grass to sand, and the levels themselves have no imagination as their architecture (what little there is of it) consists almost entirely of squares, with walls only ever set at ninety degree angles. There are no circular towers or the remains of ruined buildings strewn haphazardly around the environment, it’s all so pedestrian. This extends to the enemies too, with the same few creatures seen throughout the entire game and only the odd special monsters arriving now and again. Bosses are just as unimaginative, usually following set patterns until they get bored and throw waves of enemies at you as well, nothing more than a transparent attempt at artificially increasing the difficulty instead of using clever tricks to add variety to each fight.

Forced: Slightly Better Edition isn’t a bad-looking game, the graphics are vibrant and colourful, but it feels like the two-year old game it is.

Forced: Slightly Better Edition is a game that genuinely had potential. With a better camera and more variety in its puzzles – and its design – it could have been a unique experience, offering a challenging series of battles interspersed with intriguing puzzles. It could even have had a half-decent story or offered a greater breadth of character classes. But, quite simply, potential does not equal a good game.

REVIEW CODE: A complimentary Sony Playstation 4 code was provided to Brash Games for this review. Please send all review code enquiries to editor@brashgames.co.uk.

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ReviewIan Howarth

Almost two years ago a game called Forced was released on Steam – a labour of love from a team of passionate yet financially struggling developers that did everything they could to see their dream game happen. No, really, I mean everything they could – here’s the full story. Now, after moving on to equally challenging sequel Forced: Eternal Arenas that is currently on Kickstarter – which looks to cross-breed Hearthstone and Forced by merging arena and card combat mechanics – the original title has been released on the PS4. Along with some updates.

Xforced Gamer Minecraft Accounts

If you’ve never heard of/played Forced it’s a unique puzzle/action combat game that splits each stage up into a ‘trial’. There are 4 playable characters – Defensive shield wielder, Ranged archer, Strong hammer warrior, and Rogue dagger user. Each of the 25 trials (including boss fights) have 3 objectives – Complete the trial, Complete a challenge within the trial, and a Time trial. Accomplishing each of these goals yields a crystal, which unlock more active and passive skills. This isn’t per-character and the crystals aren’t to spend as you might expect. Instead, they are permanent upgrades that basically improving the player by unlocking more for you to tackle harder challenges with. Any other player, whether online or offline, are given the same amount of crystals than the host, balancing everyone’s ‘levels’.

A lot of the game and teamwork mechanics revolve around your spirit mentor, Balfus, who is your guide through the trials. Learning to control Balfus by calling him to your character’s current position, or having him follow you as you move around is essential for success, especially when you need to bounce him between a group of players. Throughout the game there are a number of reasons to use Balfus such as activating buff shrines, destroying enemy spawners and other evil forces, and breaking out of enemy attacks that pin players down. Mastering this control is a must and is part of the unique charm of Forced because fighting off incoming swarms of enemies whilst controlling the orb is no easy feat. In fact, the difficulty of Forced is one of its major selling points.

At first look the modular arena levels seem like they allow players to jump in and out of a game quickly but that is absolutely not the case. Some levels require sheer mastery and absolute precision to best, especially some of the later challenges and time trials which I can’t even imagine completing. Forced is not for casual players. As mentioned in my previous review it is extremely challenging, requiring great focus and constant team communication. A new splash screen that warns players about the difficulty has even been added in the new update, with which I completely agree. You should try to play with 3 or 4 players because any less and you will be begging for mercy. This game is soul-crushing.

Xforcedgamer Yt Minecraft Account

About the latest update – with the exception of a few survival maps being added I’d say ‘Slightly Better Edition’ delivers exactly that. Not much more than a basic update – it is free after all. Although, Forced was already a great title, so these additions are nothing but icing on the cake. The big thing was getting the game moved over to consoles, which sounds like a great idea in theory as consoles are well known as ‘couch gaming’ machines, making the co-operative multiplayer focused gameplay much more accessible. Unfortunately though, the port does come with one major deficiency – constant frame drops when too much is going on. They are frequent and harsh, which does not help when playing such a difficult title. It can often be the ruin of a long and arduous trial, which only frustrates players. I sincerely hope this flaw is temporary and a fix gets patched in because right now I feel some missions have become almost unplayable and that was with only 2 players on-screen, not the intended 4.

Forced Slightly Better Edition Difference

Either way, Forced is still a cool game that I will always go back to when I’m craving a challenge with a couple of friends. The basic yet complex combat mixed with puzzle mechanics and heavy reliance on team members shines like the world’s most difficult team-building exercise and I personally can’t wait to see what their latest work brings. I know I’ll be backing them on Kickstarter.

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